Hidden Tesla

Air and groundSupercharge

Lay a deadly trap with the Hidden Tesla! Our Wizards have trapped a storm cloud into each of these sneaky towers. When an enemy walks or flies close enough, the tower springs up and fries it using the power of Electrickery!

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Gold Pass

Level 17

117
Hitpoints
1,750
+100 from level 16
Damage per second
190
+10 from level 16
Upgrade cost
Gold25M
25,000,000
Upgrade time
13d
Needs
Town Hall 18

To max at Town Hall 18

Gold
Gold78.2M
Upgrade time
46d 13h
Upgrades
16
  1. Level 1 → 2Gold350K· 3h
  2. Level 2 → 3Gold500K· 4h
  3. Level 3 → 4Gold600K· 6h
  4. Level 4 → 5Gold800K· 12h
  5. Level 5 → 6Gold1.2M· 1d

All levels

Upgrade cost is to reach that level, without the Gold Pass
LevelHitpointsDamage per secondUpgrade costUpgrade timeTown Hall
160034Gold250,0002h7
263040Gold350,0003h7
366048Gold500,0004h7
469055Gold600,0006h8
573064Gold800,00012h8
677075Gold1,200,0001d8
781087Gold1,400,0001d 6h9
885099Gold1,600,0001d 12h10
9900110Gold2,100,0001d 18h11
10980120Gold3,000,0002d12
111,100130Gold3,100,0002d 12h13
121,200140Gold3,700,0003d13
131,350150Gold5,100,0003d 12h14
141,450160Gold6,500,0004d15
151,550170Gold8,200,0005d16
161,650180Gold15,000,0007d17
17Max at TH181,750190Gold25,000,00013d18

From level 1: 78.2M gold and 46d 13h to max at Town Hall 18.

Supercharge

After level 17, from Town Hall 18
ChargeHitpointsDamage per secondCostTime
1–+5Gold12,000,0004d 12h
2+50–Gold8,000,0006d 12h

All 2 charges: +50 hitpoints and +5 damage per second, for 20M gold and 11d.

Hitpoints by level

1,750 at max
Level 117

Damage per second by level

190 at max
Level 117

Stats at every level

Attack range
7 tiles
Attack speed
0.6 s
Targets
Air and ground
Size
2×2