Inferno Tower

Air and groundSupercharge

Set the Inferno Tower's flame to inflict immense damage on single targets, or to constantly melt multiple targets at once.

Compare
Gold Pass

Level 12

112
Hitpoints
5,100
+300 from level 11
Damage per second
155
+15 from level 11
Upgrade cost
Gold26.5M
26,500,000
Upgrade time
13d 12h
Needs
Town Hall 18

To max at Town Hall 18

Gold
Gold98M
Upgrade time
58d 12h
Upgrades
11
  1. Level 1 → 2Gold1.2M· 1d
  2. Level 2 → 3Gold2.4M· 2d
  3. Level 3 → 4Gold3.4M· 2d 12h
  4. Level 4 → 5Gold4M· 3d
  5. Level 5 → 6Gold6M· 4d

Modes at level 12

Switch between them
Inferno TowerMulti Target Inferno Tower
TargetsAir and groundAir and ground
Damage per second155155
Attack speed0.13 s0.13 s
Range9 tiles10 tiles

All levels

Upgrade cost is to reach that level, without the Gold Pass
LevelHitpointsDamage per secondUpgrade costUpgrade timeTown Hall
11,50030Gold1,000,00012h10
21,80035Gold1,200,0001d10
32,10040Gold2,400,0002d10
42,40045Gold3,400,0002d 12h11
52,70050Gold4,000,0003d11
63,00055Gold6,000,0004d12
73,30065Gold8,000,0005d13
83,70080Gold9,500,0006d14
94,000100Gold10,000,0006d 12h15
104,400120Gold11,000,0007d16
114,800140Gold16,000,0008d17
12Max at TH185,100155Gold26,500,00013d 12h18

From level 1: 98M gold and 58d 12h to max at Town Hall 18.

Supercharge

After level 12, from Town Hall 18
ChargeHitpointsDamage per secondCostTime
1–+10Gold13,000,0005d
2+200–Gold8,500,0007d

All 2 charges: +200 hitpoints and +10 damage per second, for 21.5M gold and 12d.

Hitpoints by level

5,100 at max
Level 112

Damage per second by level

155 at max
Level 112

Stats at every level

Attack range
9 tiles
Attack speed
0.128 s
Targets
Air and ground
Size
2×2