
Scattershot
Air and groundSupercharge
The Scattershot heaves very heavy objects at whoever happens to be closest. The projectile breaks apart on impact and deals additional damage to troops behind.
Compare
Gold Pass
Level 7
17
- Hitpoints
- 5,800
- +200 from level 6
- Damage per second
- 190
- +5 from level 6
- Upgrade cost
26.5M- 26,500,000
- Upgrade time
- 15d
- Needs
- Town Hall 18
To max at Town Hall 18
- Gold
86.5M- Upgrade time
- 55d
- Upgrades
- 6
- Level 1 → 2
9M· 7d - Level 2 → 3
11M· 7d 12h - Level 3 → 4
11.5M· 8d - Level 4 → 5
12M· 8d 12h - Level 5 → 6
16.5M· 9d
All levels
Upgrade cost is to reach that level, without the Gold Pass| Level | Hitpoints | Damage per second | Upgrade cost | Upgrade time | Town Hall |
|---|---|---|---|---|---|
| 1 | 3,600 | 125 | 8,000,000 | 5d | 13 |
| 2 | 4,200 | 150 | 9,000,000 | 7d | 13 |
| 3 | 4,800 | 170 | 11,000,000 | 7d 12h | 14 |
| 4 | 5,100 | 175 | 11,500,000 | 8d | 15 |
| 5 | 5,410 | 180 | 12,000,000 | 8d 12h | 16 |
| 6 | 5,600 | 185 | 16,500,000 | 9d | 17 |
| 7Max at TH18 | 5,800 | 190 | 26,500,000 | 15d | 18 |
From level 1: 86.5M gold and 55d to max at Town Hall 18.
Supercharge
After level 7, from Town Hall 18| Charge | Hitpoints | Damage per second | Cost | Time |
|---|---|---|---|---|
| 1 | – | +3 | 14,500,000 | 5d |
| 2 | +150 | – | 9,500,000 | 7d |
All 2 charges: +150 hitpoints and +3 damage per second, for 24M gold and 12d.
Hitpoints by level
5,800 at maxLevel 17
Damage per second by level
190 at maxLevel 17
Stats at every level
- Attack range
- 10 tiles
- Attack speed
- 3.228 s
- Targets
- Air and ground
- Minimum range
- 3 tiles
- Size
- 3×3