Scattershot

Air and groundSupercharge

The Scattershot heaves very heavy objects at whoever happens to be closest. The projectile breaks apart on impact and deals additional damage to troops behind.

Compare
Gold Pass

Level 7

17
Hitpoints
5,800
+200 from level 6
Damage per second
190
+5 from level 6
Upgrade cost
Gold26.5M
26,500,000
Upgrade time
15d
Needs
Town Hall 18

To max at Town Hall 18

Gold
Gold86.5M
Upgrade time
55d
Upgrades
6
  1. Level 1 → 2Gold9M· 7d
  2. Level 2 → 3Gold11M· 7d 12h
  3. Level 3 → 4Gold11.5M· 8d
  4. Level 4 → 5Gold12M· 8d 12h
  5. Level 5 → 6Gold16.5M· 9d

All levels

Upgrade cost is to reach that level, without the Gold Pass
LevelHitpointsDamage per secondUpgrade costUpgrade timeTown Hall
13,600125Gold8,000,0005d13
24,200150Gold9,000,0007d13
34,800170Gold11,000,0007d 12h14
45,100175Gold11,500,0008d15
55,410180Gold12,000,0008d 12h16
65,600185Gold16,500,0009d17
7Max at TH185,800190Gold26,500,00015d18

From level 1: 86.5M gold and 55d to max at Town Hall 18.

Supercharge

After level 7, from Town Hall 18
ChargeHitpointsDamage per secondCostTime
1–+3Gold14,500,0005d
2+150–Gold9,500,0007d

All 2 charges: +150 hitpoints and +3 damage per second, for 24M gold and 12d.

Hitpoints by level

5,800 at max
Level 17

Damage per second by level

190 at max
Level 17

Stats at every level

Attack range
10 tiles
Attack speed
3.228 s
Targets
Air and ground
Minimum range
3 tiles
Size
3×3