Super Wizard Tower

Air and groundSupercharge

Super Wizard’s first strike can shock up to fifteen nearby enemies. Chained targets take less damage.

Compare
Gold Pass

Level 2

12
Hitpoints
6,300
+300 from level 1
Damage per second
320
+30 from level 1
Upgrade cost
Gold30M
30,000,000
Upgrade time
14d
Needs
Town Hall 18

To max at Town Hall 18

Gold
Gold30M
Upgrade time
14d
Upgrades
1
  1. Level 1 → 2Gold30M· 14d

All levels

Upgrade cost is to reach that level, without the Gold Pass
LevelHitpointsDamage per secondUpgrade costUpgrade timeTown Hall
16,000290Gold29,000,00013d18
2Max at TH186,300320Gold30,000,00014d18

From level 1: 30M gold and 14d to max at Town Hall 18.

Supercharge

After level 2, from Town Hall 18
ChargeHitpointsDamage per secondCostTime
1–+7Gold12,000,0006d
2+150–Gold14,000,0007d

All 2 charges: +150 hitpoints and +7 damage per second, for 26M gold and 13d.

Hitpoints by level

6,300 at max
Level 12

Damage per second by level

320 at max
Level 12

Stats at every level

Attack range
8 tiles
Attack speed
1.3 s
Targets
Air and ground
Size
3×3