
Super Wizard Tower
Air and groundSupercharge
Super Wizard’s first strike can shock up to fifteen nearby enemies. Chained targets take less damage.
Compare
Gold Pass
Level 2
12
- Hitpoints
- 6,300
- +300 from level 1
- Damage per second
- 320
- +30 from level 1
- Upgrade cost
30M- 30,000,000
- Upgrade time
- 14d
- Needs
- Town Hall 18
To max at Town Hall 18
- Gold
30M- Upgrade time
- 14d
- Upgrades
- 1
- Level 1 → 2
30M· 14d
All levels
Upgrade cost is to reach that level, without the Gold Pass| Level | Hitpoints | Damage per second | Upgrade cost | Upgrade time | Town Hall |
|---|---|---|---|---|---|
| 1 | 6,000 | 290 | 29,000,000 | 13d | 18 |
| 2Max at TH18 | 6,300 | 320 | 30,000,000 | 14d | 18 |
From level 1: 30M gold and 14d to max at Town Hall 18.
Supercharge
After level 2, from Town Hall 18| Charge | Hitpoints | Damage per second | Cost | Time |
|---|---|---|---|---|
| 1 | – | +7 | 12,000,000 | 6d |
| 2 | +150 | – | 14,000,000 | 7d |
All 2 charges: +150 hitpoints and +7 damage per second, for 26M gold and 13d.
Hitpoints by level
6,300 at maxLevel 12
Damage per second by level
320 at maxLevel 12
Stats at every level
- Attack range
- 8 tiles
- Attack speed
- 1.3 s
- Targets
- Air and ground
- Size
- 3×3