Wizard Tower

Air and groundSupercharge

The Ultimate Arcane Defense! Tower Wizards cast powerful area effect spells that target both flying and ground troops.

Compare
Gold Pass

Level 17

117
Hitpoints
3,300
+150 from level 16
Damage per second
110
+8 from level 16
Upgrade cost
Gold14M
14,000,000
Upgrade time
5d 12h
Needs
Town Hall 17

To max at Town Hall 18

Gold
Gold47.5M
Upgrade time
27d 13h
Upgrades
16
  1. Level 1 → 2Gold150K· 1h 30m
  2. Level 2 → 3Gold250K· 4h
  3. Level 3 → 4Gold400K· 8h
  4. Level 4 → 5Gold550K· 10h
  5. Level 5 → 6Gold660K· 12h

All levels

Upgrade cost is to reach that level, without the Gold Pass
LevelHitpointsDamage per secondUpgrade costUpgrade timeTown Hall
162011Gold100,0001h5
265013Gold150,0001h 30m5
368016Gold250,0004h6
473020Gold400,0008h7
584024Gold550,00010h8
696032Gold660,00012h8
71,20040Gold1,000,00018h9
81,44045Gold1,100,00020h10
91,60050Gold1,300,0001d10
101,90062Gold2,000,0001d 6h11
112,12070Gold2,500,0001d 12h12
122,24078Gold2,600,0001d 18h13
132,50084Gold3,000,0002d13
142,80090Gold4,500,0003d14
153,00095Gold5,500,0004d15
163,150102Gold8,000,0004d 12h16
17Max at TH183,300110Gold14,000,0005d 12h17

From level 1: 47.5M gold and 27d 13h to max at Town Hall 18.

Supercharge

After level 17, from Town Hall 17
ChargeHitpointsDamage per secondCostTime
1–+4Gold4,500,0002d
2+75–Gold2,000,0003d 12h

All 2 charges: +75 hitpoints and +4 damage per second, for 6.5M gold and 5d 12h.

Hitpoints by level

3,300 at max
Level 117

Damage per second by level

110 at max
Level 117

Stats at every level

Attack range
7 tiles
Attack speed
1.3 s
Targets
Air and ground
Size
3×3