
Wizard Tower
Air and groundSupercharge
The Ultimate Arcane Defense! Tower Wizards cast powerful area effect spells that target both flying and ground troops.
Compare
Gold Pass
Level 17
117
- Hitpoints
- 3,300
- +150 from level 16
- Damage per second
- 110
- +8 from level 16
- Upgrade cost
14M- 14,000,000
- Upgrade time
- 5d 12h
- Needs
- Town Hall 17
To max at Town Hall 18
- Gold
47.5M- Upgrade time
- 27d 13h
- Upgrades
- 16
- Level 1 → 2
150K· 1h 30m - Level 2 → 3
250K· 4h - Level 3 → 4
400K· 8h - Level 4 → 5
550K· 10h - Level 5 → 6
660K· 12h
All levels
Upgrade cost is to reach that level, without the Gold Pass| Level | Hitpoints | Damage per second | Upgrade cost | Upgrade time | Town Hall |
|---|---|---|---|---|---|
| 1 | 620 | 11 | 100,000 | 1h | 5 |
| 2 | 650 | 13 | 150,000 | 1h 30m | 5 |
| 3 | 680 | 16 | 250,000 | 4h | 6 |
| 4 | 730 | 20 | 400,000 | 8h | 7 |
| 5 | 840 | 24 | 550,000 | 10h | 8 |
| 6 | 960 | 32 | 660,000 | 12h | 8 |
| 7 | 1,200 | 40 | 1,000,000 | 18h | 9 |
| 8 | 1,440 | 45 | 1,100,000 | 20h | 10 |
| 9 | 1,600 | 50 | 1,300,000 | 1d | 10 |
| 10 | 1,900 | 62 | 2,000,000 | 1d 6h | 11 |
| 11 | 2,120 | 70 | 2,500,000 | 1d 12h | 12 |
| 12 | 2,240 | 78 | 2,600,000 | 1d 18h | 13 |
| 13 | 2,500 | 84 | 3,000,000 | 2d | 13 |
| 14 | 2,800 | 90 | 4,500,000 | 3d | 14 |
| 15 | 3,000 | 95 | 5,500,000 | 4d | 15 |
| 16 | 3,150 | 102 | 8,000,000 | 4d 12h | 16 |
| 17Max at TH18 | 3,300 | 110 | 14,000,000 | 5d 12h | 17 |
From level 1: 47.5M gold and 27d 13h to max at Town Hall 18.
Supercharge
After level 17, from Town Hall 17| Charge | Hitpoints | Damage per second | Cost | Time |
|---|---|---|---|---|
| 1 | – | +4 | 4,500,000 | 2d |
| 2 | +75 | – | 2,000,000 | 3d 12h |
All 2 charges: +75 hitpoints and +4 damage per second, for 6.5M gold and 5d 12h.
Hitpoints by level
3,300 at maxLevel 117
Damage per second by level
110 at maxLevel 117
Stats at every level
- Attack range
- 7 tiles
- Attack speed
- 1.3 s
- Targets
- Air and ground
- Size
- 3×3