
Dark Elixir Drill
Supercharge
Our Builders have finally figured a way to extract pure Dark Elixir, the rarest form of the magical substance.
Compare
Gold Pass
Level 11
111
- Hitpoints
- 1,600
- +50 from level 10
- Upgrade cost
12M- 12,000,000
- Upgrade time
- 6d
- Needs
- Town Hall 16
To max at Town Hall 18
- Elixir
30.2M- Upgrade time
- 19d 6h
- Upgrades
- 10
- Level 1 → 2
270K· 6h - Level 2 → 3
540K· 12h - Level 3 → 4
900K· 18h - Level 4 → 5
1.2M· 1d - Level 5 → 6
1.8M· 1d 12h
All levels
Upgrade cost is to reach that level, without the Gold Pass| Level | Hitpoints | Upgrade cost | Upgrade time | Town Hall |
|---|---|---|---|---|
| 1 | 800 | 180,000 | 4h | 7 |
| 2 | 860 | 270,000 | 6h | 7 |
| 3 | 920 | 540,000 | 12h | 7 |
| 4 | 980 | 900,000 | 18h | 9 |
| 5 | 1,060 | 1,200,000 | 1d | 9 |
| 6 | 1,160 | 1,800,000 | 1d 12h | 9 |
| 7 | 1,280 | 2,100,000 | 1d 18h | 10 |
| 8 | 1,380 | 2,400,000 | 2d | 11 |
| 9 | 1,480 | 3,700,000 | 2d 12h | 12 |
| 10 | 1,550 | 5,300,000 | 3d | 14 |
| 11Max at TH18 | 1,600 | 12,000,000 | 6d | 16 |
From level 1: 30.2M elixir and 19d 6h to max at Town Hall 18.
Supercharge
After level 11, from Town Hall 16| Charge | Hitpoints | Damage per second | Cost | Time |
|---|---|---|---|---|
| 1 | – | – | 5,100,000 | 3d |
| 2 | – | – | 4,500,000 | 4d |
| 3 | +50 | – | 3,900,000 | 5d |
All 3 charges: +50 hitpoints, for 13.5M elixir and 12d.
Hitpoints by level
1,600 at maxLevel 111
Stats at every level
- Size
- 3×3